How are you planning on involving the Community in your development process?

We've had a history of listening to our audience for the past 13 years, and we won't be stopping anytime soon! We've met with thousands of players over the years by going to tradeshows and hearing their feedback after they played the demo.


During Early Access, we plan on checking all methods of contacting us and consider everything people have to tell us. There's even a "Report a Bug" button built into the Pause Menu of the Steam Early Access and Xbox Game Preview builds.


We'll also be adventuring and battling it out with people in the community as well!

Was this article helpful?
1 out of 1 found this helpful
Have more questions? Submit a request